2007 / Softcover / 156 pp / 6 1/2 x 11 7/8 inches
ISBN: 90-7852-501-0 · Retail Price: $36.00
109 Provisional Attempts to Address Six Simple and Hard Questions about What Architects do Today and Where Their Profesion might go Tomorrow
Jennifer Sigler and Roemer van Toorn
2003 / Softcover / 6 1/2 x 11 7/8 inches
540 pp / 200 b&w
ISBN: 90-8053-626-1 · Retail Price: $59.95
2005 / Softcover / 6 1/2 x 11 7/8 inches
152 pp / 190 color
ISBN: 90-8053-627-X · Retail Price: $32.00
2005 / Softcover / 6 1/2 x 11 7/8 inches
152 pp / 30 b&w and 80 color
ISBN: 90-8053-628-8 · Retail Price: $36.00
First Decade of Interactive Architecture
Hyperbody, initiated by Kas Oosterhuis and headquartered at the Delft University of Technology, is a think-tank on new ways of designing and creating non-standard and interactive architecture. This huge book is the first time Hyperbody has published its collaborative projects and experiments within the real world of design and construction. The designers of the paradigm-changing MCAT system of architectural software, Hyperbody continues to play with software design and futurism, creating a broad and influential new dialog. This collection of writings looks at new software tools (for real-time interaction and parametric design) and application of new production techniques (file to factory production and mass-customization), among other projects, applying cutting-edge design methods and theories.
April 2012 / Softcover / 6 3/4 x 9 1/2 inches/624 pp / 250 color
ISBN: 978-94-90322-09-0 · Retail Price: $75.00
I HAVE LEFT YOU THE MOUNTAIN
Simon Battisti, Leah Whitman-Salkin & Åbäke (Eds.)
The Albanian Pavilion at the 2016 Venice Architecture Biennale takes up the timely topic of migration by creating a space for collective listening. The accompanying LP and exhibition pamphlet presents 10 new texts on the architecture of displacement by contemporary Albanian writers and thinkers, set to music and sung by some of the last remaining groups of Albanian iso-polyphonic singers, an art form now protected by UNE SCO. A living art form, ancient Albanian tone singing has been a core part of processing departure, longing and return for generations in a country where half of their citizenry has been forced to migrate over the past century. By projecting the Albanian case onto the international stage, the project initiates a conversation about the urbanism of displacement with the express intention of transmitting that dialogue and its speculations back into Albania. Contributions by Etel Adnan, Mourid Barghouti, Michel Butor, Claire Fontaine, Yona Friedman, Anri Sala, Michael Taussig, Yanis Varoufakis, Ornela Vorpsi and Finn Williams.
January 2017 / Exhibition catalog / English & Albanian
12” vinyl LP w/ insert / 12 ¼ x 12 ¼ in., 24pp
ISBN: 978-3-95679-239-7 · Retail Price: $25.00
iA #1 (Interactive Architecture)
Kas Oosterhuist and Xin Xia
The iA, or Interactive Architecture, bookzine series will consist of 12 issues bi-annually, published over a period of six years under the supervision Kas Oosterhuis, director of Hyperbody at the Delft University of Technology and principal of ONL [Oosterhuis Lénárd]. The Interactive Architecture (iA), concept is based on the equal input (listening), process (thinking), and output (talking) of people as well as the built components of architecture. This will be one of the first publications to document in detail this groundbreaking new development in architecture. iA will undoubtedly become the premier archive of this endeavor. The publication program will consist of scientific papers on particular aspects of iA and iA-driven MSc projects, iA-inspired case studies from practice, interviews with a renowned researcher/practitioner, and blogs by Kas Oosterhuis. The inaugural issue features contributions from Cas Aalbers, Henriette Bier, Nimish Biloria, Michael Bitterman, Sven Blokker, Sander Boer, Christian Friedrich, Hans Hubers, Xin Xia, and others.
September 2007, Softcover, 43/4 x 81/4 inches
96 pp, 40 color reproductions
ISBN: 978-90-5973-058-8 · Retail Price: $25.00
iA #2 (INTERACTIVE ARCHITECTURE)
Kas Oosterhuis, Xin Xia
This is the second issue of this innovative bookzine, an inter-disciplinary look at interactive architecture from researchers, students and guest lectures in Kas Oosterhuis’s Hyperbody at the Delft Institute of Technology, along with experts from other organizations. This issue brings the reader deeper into the interactive relationships between built components and people, using parametric Design, Powerlines and multiplayer design games. It also offers an overview on the iWEB pavilion, a vehicle for trans-disciplinary research, education and design developed by Hyperbody, from the software it applies to the building process and to its opening event. A publication fulfilling its destiny as an essential component in this groundbreaking architectural movement.
April 2009 / Softcover / 4 3/4 x 8 1/4 inches
96 pp / 40 color
ISBN: 978-90-5973-062-5 · Retail Price: $25.00
iA #3 (Interactive Architecture)
Kas Oosterhuis and Xin Xia
The newest release in the cutting edge iA-bookazine series, volume #3 explores the theme of Emotive Styling. Series-editor Kas Oosterhuis emphasizes the urgency of developing a style for a non-standard architecture based on complex geometry and interaction design. Featured are papers, educational reports, workshops, dialogues and related information on this new subject along with an engaging interview by Gijs Joosen with BMW design director Chris Bangle. This noted journal brings together interdisciplinary writings on the topic of Interactive Architecture from researchers, students, guest lecturers from Hyperbody, in the Faculty of Architecture at the Delft University of Technology, along with experts from various other organizations.
May 2010 / Volume 3 / Softcover
4.75 x 8.25 inches / 128 pp / 14 b&w and 120 color
ISBN: 978-94-90322-08-3 · Retail Price: $25.00
IA #4 QUANTUM ARCHITECTURE
Kas Oosterhuis, Han Feng, Xin Xia
The fourth publication of iA bookazine series from the Delft Institute presents the abstract issues of quantum physics to the description and explanation of our physical world. The Delft Institute is also the first university to create a digital gaming software curriculum, and this book opens the door to understanding how new advances in digital software are changing the practice of architecture and re-defining urban space. Finally, a true interaction can be envisioned between users and their constructed environments, and between designers and their computational tools. The book, rich with graphics, illustrations and intertwined photos, is divided into four research projects and the workshop approach to each. Quantum physicists, architects, sociologists, researchers and students come together in this issue of the iA bookazine to challenge the new territory of quantum architecture.
August 2011 / Softcover / 4 3/4 x 8 1/4 inches / 124 pp / 55 color
ISBN: 978-94-90322-27-4 · Retail Price: $19.95